using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LVFinialWave : MonoBehaviour
{

    private void Awake()
    {
        gameObject.SetActive(false);
    }

    public void ShowLVFinialkWave()
    {
        gameObject.SetActive(true);
        AudioManager.Instance.PlayeEFAudio(GameManger.Instance.GameConf.FinalWage);
        Invoke("Destroy", 3);
    }

    private void Destroy()
    {
        gameObject.SetActive(false);
    }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
